articlesThis is a featured page

Disclaimer-- If you are looking for APA or any other format--sorry. I will try to alphabetize.

Journals
Journal of Game Development http://www.jogd.com/

DeKanter, Nick Gaming redefines interactivity for learning. TechTrends, 49(3), 26-31.
While discussing constructivist principles at some length, the article focuses on a game, Making History, as an example. It identifies three qualities of software to work in education: customization, transparency, and feedback.

Game News in a duel of Print and Online -The New York Times]http://www.nytimes.com/2007/11/12/business/media/12games.html

Laun, C. (2008). Virtual Learning: 25 best Sims and games for the classroom College@Home.
http://www.collegeathome.com/blog/2008/06/03/virtual-learning-25-best-sims-and-games-for-the-classroom/ - This blog groups the games by topics: History, Business and Law, Science, Mythology, Fitness,Community and Personal Skills. Grade level is High School - College

Mitchell, A. & Savill-Smith, C. (2004). The Use of computer and video games for learning: A review of literature. Retrieved May 12, 2008 from http://www.lsda.org.uk/files/PDF/1529.pdf

Waelchli, Paul (2008). Librarians' sport of choice: Teaching information literacy through fantash football. C&RL News 69 (1),10-15.
Illustrates how to use a game to show students they already are practising Information Literacy skills. A lesson plan is included.

The archive of the Chronicle of Higher Education has a discussion with James Gee about Video Games and higher education. Http://chronicle.com/colloquylive/2003/08/video. Although dated, most of the issues are still found in higher education.



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